![]() Cross delay in REAPERĬross delay can be tricky to set up in your home studio so here is an example of how to do it in REAPER for a set of drum overheads. The stereo image will be smeared a bit but the size will be increased. This can help push the left and right channels further apart and make your track sound bigger. The cross delay effect is heard when the delay echoes from the left channel play on the right and the delay echoes from the right play on the left. The last delay plugin I used that offered this capability came with SAWStudio. Otherwise you will need to do some creative routing (an example using REAPER is shown below). If your plugin offers this capability then you are pretty much set. The ideal delay plugin will give you the ability to pan the delayed output individually from the input. Cakewalk SONAR comes with a suitable delay plugin and probably most other DAW software does as well. I like using the Timeworks Delay 6022 VST plugin for this purpose. The necessary delay plugin will have independently adjustable controls for each of the left and right channels. You will need some sort of stereo delay plugin to create this effect. So dig up a non-mono track from your home studio archives or a current project and use that to experiment with this effect. This could be drum overheads where the snare is imaged in the center but the cymbals and toms are imaged across the spectrum. This could be a guitar with a stereo chorus or panner on it. You actually need a difference of information on the left and right channels of the stereo input. These types of tracks will not really give you the cross delay effect. This is also really a mono track, albeit a panned mono track. Sometimes it is the same thing on both channels, but one channel is louder than the other. Sometimes a stereo track is really just the same thing recorded to the left and right channels, which is really just a mono track. I say non-mono to highlight the fact that there has to be some differing information on the left and right sides of the input to the delay. The necessary input for cross delay is described as non-mono rather than stereo. Let’s break the description down a bit more. The description sounds pretty simple, and it is, but surprisingly few delay effects natively support the functionality. What is Cross DelayĬross delay is when you take any non-mono input run through a stereo delay but you cross the echoes over to the opposite side of the input that generated them. You can use this trick on drum overheads, chorused guitar sounds, stereo keyboard patches, or any other non-mono audio track in your home recording. Cross delay is a trick that can be used on a track having different information on the left and right channels to enhance the lushness of the stereo image.
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